Rendering and Quality
Motion State rendering depends on your platform, hardware, footage, sequence settings, and which controls are enabled.
For supported operating systems and hardware, see Platform Support.
Render paths
Section titled “Render paths”Motion State uses different render paths depending on your system:
- macOS: Metal GPU acceleration
- Windows with supported NVIDIA graphics: CUDA GPU acceleration
- Windows with AMD or Intel graphics: CPU only
CPU fallback
Section titled “CPU fallback”Motion State does not currently provide Windows GPU acceleration for AMD or Intel graphics. Those systems use CPU fallback.
The CPU renderer lets Motion State run when a supported GPU render path is not available.
On Windows computers without NVIDIA/CUDA support, Motion State can still render through CPU fallback, but playback and export may be slower, especially with high-resolution footage, motion blur, or glow.
Performance tips
Section titled “Performance tips”If playback is slow, try lowering Premiere’s playback resolution, reducing heavy stroke and glow settings, or disabling motion blur while editing.
For more troubleshooting steps, see Troubleshooting.