Timing and Easing
Motion State timing is based on the clip the effect is applied to. For the bigger A/B workflow, see State-based Animation.
These controls live in the Transition group at the top of the Effect Controls panel, which also contains the Easing and Motion Blur controls.
Transition controls
Section titled “Transition controls”The Transition group controls when Motion State moves between State A and State B.
Duration
Section titled “Duration”Duration sets how long the automatic transition takes. This value is measured in seconds.
Duration is used by automatic transition modes such as clip start, clip end, and round-trip animation.
Delay offsets the transition from its alignment anchor.
- Clip Start: the transition begins after the delay.
- Clip End: the transition finishes before the end by the delay amount.
- Clip Duration: the transition begins after the delay.
- Round-trip modes: the delay creates a symmetric hold at both ends of the clip.
Delay is measured in seconds. The slider is tuned for precise scrubbing in the common 0–10 second range, but longer values can be typed directly when needed.
Delay is disabled for Hold, Manual, and Continuous modes because those modes do not use automatic transition timing.
Alignment
Section titled “Alignment”Alignment chooses the clip timing anchor.
Animations can be aligned to:
- The start of the clip
- The end of the clip
- The full duration of the clip
Start-aligned animation is useful for intro moves. End-aligned animation is useful for outro moves. Duration-aligned animation is useful when the movement should happen across the full clip. All animations are based on the in/out points of the clip, which makes retiming easy.
Extend to Transitions
Section titled “Extend to Transitions”Extend to Transitions is an opt-in checkbox, off by default.
Normally Motion State’s timing is anchored to the hard cut at the clip’s edges. When a Premiere transition sits at a cut, that means the animation starts or ends partway through the dissolve.
With Extend to Transitions on, the timing anchors to the transition’s bounds instead:
- An incoming clip’s animation starts when the dissolve starts.
- An outgoing clip’s animation ends when the dissolve ends.
The checkbox is unavailable in Hold and Manual modes, which don’t use the clip clock for timing. It stays available in Continuous mode, where the rates do run across the clip’s span.
Mode controls how Motion State moves between State A and State B.
Use automatic modes for common in/out or round-trip animations. Use Hold modes when you want to stay on one state. Use Manual mode when you want to keyframe the transition yourself. Use Continuous mode for motion that is always moving.
Continuous mode
Section titled “Continuous mode”Continuous animates the clip from State A at constant per-second rates for the clip’s whole duration, rather than transitioning toward State B. Use it for endless spin, slow drift, and creeping zoom.
State A still means what it always means — the starting transform — so a static offset and continuous motion compose. You can punch in to 115% and drift from there.
The five rate controls appear inline in the Transform group, under the property each one drives. See Continuous rate controls for the full list and for how Scale Rate compounds.
Because constant velocity is linear by definition, Continuous mode ignores:
DurationDelayAlignment- All easing controls, including the graph editor
Those controls gray out when Continuous is selected, along with Swap States. State B controls are hidden, since Continuous never reads them.
Motion blur still applies, and runs across the whole clip rather than only inside a transition window.
Transition Progress
Section titled “Transition Progress”Transition Progress is used by Manual mode.
When Mode is set to Manual, Motion State uses Transition Progress instead of automatic clip timing. At 0%, the clip is at State A. At 100%, the clip is at State B.
Use Manual mode when you want to:
- Keyframe the move yourself
- Sync the progress to a specific edit or beat
- Pause partway between two states
- Use Premiere’s own keyframe system for the transition
Easing controls
Section titled “Easing controls”Easing controls shape how the transition moves between states.
Easing Type
Section titled “Easing Type”Easing Type chooses the easing model.
Motion State includes preset/Bezier-style easing, Spring, and Bounce easing.
Ease Out and Ease In
Section titled “Ease Out and Ease In”Ease Out shapes how the move leaves the starting state.
Ease In shapes how the move lands on the ending state.
Available curve options are:
- Linear
- Sine
- Quad
- Cubic
- Quart
- Quint
- Circ
- Expo
- Custom
Linear through Expo are progressively steeper standard easing shapes. You can shape the curve yourself with the graph editor and the Bezier handle controls.
Graph Editor
Section titled “Graph Editor”The Graph Editor preview shows the current easing shape, so you can visualize the transition movement.
Custom Bezier controls
Section titled “Custom Bezier controls”You can interactively adjust the graph’s handle controls with Ease Out X, Ease Out Y, Ease In X, and Ease In Y.
Use Anticipate or Overshoot for more stylized movement.
Spring controls
Section titled “Spring controls”Spring easing creates an automatic spring animation that settles into the ending state.
Use Frequency, Amplitude, and Decay to shape the spring motion.
Bounce controls
Section titled “Bounce controls”Bounce easing creates a bouncing animation as the clip lands on the ending state.
Use Bounces, Amplitude, Hang, Height Decay, and Time Decay to shape both how high and how quickly the bounce settles.
Motion blur
Section titled “Motion blur”Enable Motion Blur reveals Shutter Angle and Samples. See Motion Blur for more detail.