Transform Controls
Transform controls define how the clip appears and the way it moves between State A and State B.
The Transform group appears after Motion Blur in the Effect Controls panel. It keeps matching A and B controls next to each other, such as Position A and Position B, so you can set each property’s start and end values together.
For timing, modes, and easing, see Timing and Easing.
Anchor Point
Section titled “Anchor Point”Anchor Point is the only shared parameter between both states. Choose from one of 9 preset values for both states to pivot around, or Custom to set the anchor point anywhere within the clip’s frame.
Custom Anchor Point
Section titled “Custom Anchor Point”When Anchor Point is set to Custom, use Custom Anchor Point to choose the exact pivot point inside the clip frame.
Position
Section titled “Position”Position moves the clip source.
Scale changes the clip size. Scale can go down to 0%, which is useful for pop-in or pop-out animations.
Rotation
Section titled “Rotation”Rotation turns the clip around its anchor point.
When Enable 3D is on, this control is replaced by separate X Rotation, Y Rotation, and Z Rotation controls. See Basic 3D.
Opacity
Section titled “Opacity”Opacity fades the clip between visible and transparent states.
All of these properties are automatically animated based on the Transition controls.
Basic 3D
Section titled “Basic 3D”Enable 3D is a shared toggle that turns the clip into a card you can tilt and swivel in space.
With 3D enabled, the single 2D Rotation control is replaced by three per-state rotation controls:
X Rotation— tilts the clip forward and backY Rotation— swivels the clip left and rightZ Rotation— spins the clip in its own plane, the same axis as the 2DRotationcontrol
Because Z is the same axis as 2D rotation, toggling Enable 3D copies the value between Rotation and Z Rotation in both states, so the clip never jumps when you switch modes.
Perspective
Section titled “Perspective”Perspective is a shared control that sets how strongly the clip foreshortens when it tilts or swivels. Higher values exaggerate the depth; lower values flatten it toward a straight-on look.
3D rotation works with motion blur and drop shadow. The shadow direction stays fixed on screen rather than orbiting with the rotation.
Continuous rate controls
Section titled “Continuous rate controls”When Mode is set to Continuous, Motion State animates from State A at constant per-second rates instead of moving toward State B. Five rate controls appear inline, each directly under the property it drives:
Position Rate— how far the clip travels per secondScale Rate— how fast the clip grows or shrinks per secondRotation Rate— how fast the clip spins per second (shown asZ Rotation RatewhenEnable 3Dis on)X Rotation RateandY Rotation Rate— 3D tumble, available withEnable 3Don
All rates default to 0, so switching to Continuous never moves the clip until you dial one in.
Scale Rate is a growth ratio, not a flat percentage: a value of 10 means ×1.10 per second. This keeps a zoom feeling even across the clip instead of racing at the start and crawling at the end.
State A still applies in Continuous mode, so a static offset and continuous motion compose — you can punch in to 115% and drift from there.
For how Continuous interacts with timing, see Timing and Easing.
For crop, content offset, edge feather, corner radius, and squircle-style shape controls, see Crop and Shape Controls.