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Changelog

September 15, 2026

  • Strokes, glows, and shadows follow the shape of your content. Text, shapes, and transparent PNGs get an outline around the artwork instead of around the clip frame. Opaque footage is unchanged. See Stroke Controls.
  • Individual Corners: round each corner separately, per state. See Crop and Shape Controls.
  • Separate Out Duration: round-trip modes (A to B to A, B to A to B) can give the return leg its own duration. See Timing and Easing.
  • Fit and Fill buttons in the Crop group size and center a state’s crop to the sequence frame in one click. See Crop and Shape Controls.
  • State A Anchor for Continuous mode: set it to Clip End and every clip lands exactly on State A at its last frame, so a slow zoom-out never drifts past the frame edge no matter how long the clip is. See Timing and Easing.
  • Scale and Content Scale accept typed values up to 10000%.
  • The easing graph editor grabs the nearest handle, so you don’t have to click precisely.
  • Match Adjacent: pull the previous clip’s end state, or the next clip’s start state, into the selected clip to make the cut seamless. See Manage Clips.
  • Instance picker: when a clip has more than one Motion State effect, choose which one the panel edits, in the top right corner of the Manage tab.
  • Anchor Point is a 3×3 grid picker.
  • Hold Shift or Ctrl (Cmd on Mac) while scrubbing any number for coarser or finer steps, or nudge with the arrow keys.
  • Hovering a preset card plays only that preview when Autoplay all previews is on.
  • The Manage tab’s preview area can be collapsed.
  • The panel now follows Premiere’s Appearance setting (Darkest, Dark, Light).
  • Motion blur is now correct on the first and last frames of a transition.
  • Exports at reduced resolution (for example a 4K sequence exported at 1080p) no longer shift smaller-than-frame clips.
  • Older NVIDIA GPUs (Pascal, such as the Quadro P2000) no longer render black.
  • Mac: cleaned up bright edge speckles on antialiased edges when rendering with Metal.

August 4, 2026

  • Activate from the panel: the Motion State panel can now activate, re-check, and deactivate your license. You no longer have to apply the effect to a clip and find the Setup icon in Effect Controls first. See Installation and Activation.
  • “Not activated” badge: when this computer is unlicensed, the panel shows a badge in its tab bar. Click it to activate.
  • A clearer watermark: the unlicensed watermark now explains what it is and how to activate, instead of only showing diagonal bars.
  • macOS: Cmd+V now works when pasting a license key into the effect’s Setup dialog.
  • Update notifications: a bell in the panel’s tab bar shows what’s new in each release, and a banner appears when a newer version of Motion State is available.
  • Motion State is now applied to the bottom of the effect stack when applied from the panel, so it sits below effects already on the clip.
  • Preset previews now play without a delay before the transition starts.
  • Extend to Transitions is now on by default on newly applied clips. See Timing and Easing.
  • Fixed a rare Apple Metal compiler issue that could make playback fall back to the CPU on some Macs.

July 28, 2026

  • Basic 3D: an Enable 3D toggle in Transform replaces the 2D Rotation control with per-state X Rotation, Y Rotation, and Z Rotation, plus a shared Perspective control. See Transform Controls.
  • Continuous mode: a new Mode option that animates from State A at constant per-second rates for the clip’s whole duration, instead of transitioning A to B. Use it for endless spin, drift, and zoom. See Timing and Easing.
  • Extend to Transitions: When enabled, animation anchors to the transition’s bounds instead of the edit point. See Timing and Easing.
  • Content Scale: a per-state control that zooms the content inside the matte, independent of the crop window and the main Scale. The companion to Content Offset. See Crop and Shape Controls.
  • Bypass: a shared checkbox that turns the effect into a pure pass-through with no render work. Used by Bake.
  • Bake to native effects: recreate a clip’s Motion State animation using native Premiere effects (Transform, Offset, Rounded Crop, Basic 3D, and Drop Shadow), keyframed per frame, so a project can be handed to an editor who does not own Motion State. Unbake reverses the bake and restores Motion State. See Bake to Native Effects.
  • Apply Motion State: add the effect to selected clips.
  • Transfer Motion: pull a clip’s existing native Motion into Motion State’s A and B states. Useful for working with clips that are larger than the sequence resolution, preventing the clip from being cropped by the clip’s bounds.
  • Clip actions: Apply, Reset All, Transfer Motion, Bake, Unbake, and Remove grouped into one collapsible section in the Manage tab.
  • A/B swap arrows at whole-state and per-section level (Transform, Crop, Stroke, Shadow), alongside the existing per-row arrows.
  • Edit all thumbnails for a collection: apply one reference thumbnail to every preset in a collection at once.
  • Autoplay all previews: a hamburger menu toggle, off by default. On, visible preset cards loop continuously instead of playing on hover.
  • Various performance updates and improvements.

July 18, 2026

  • Fixed Motion State behavior on adjustment layers so A/B animation timing remains stable when applied above clips.
  • Fixed dark alpha fringing around text, graphics, and transparent edges caused by premultiplied source pixels being composited incorrectly.
  • Added a Remove button to the Motion State panel for removing Motion State from selected clips.

July 10, 2026

The first public release of Motion State.

  • Native Premiere video effect for animating a clip between State A and State B with no keyframes: position, scale, rotation, opacity, crop, content offset, rounded/squircle corners, stroke (solid and animated gradient), glow, drop shadow, timing, easing, and motion blur.
  • Companion Motion State panel with 105 built-in presets, saved user presets and collections, a live clip preview, copy/paste between clips, batch updates across a sequence, and a full A/B parameter editor. Open it from Window > UXP Plugins > Motion State.
  • macOS (Metal) and Windows (CUDA on supported NVIDIA GPUs, CPU fallback otherwise) support.
  • License activation and feedback are built into the effect’s Register dialog.