Platform Support
Motion State is a native Premiere effect for macOS and Windows.
Supported apps
Section titled “Supported apps”Motion State is built for Adobe Premiere.
It may appear in other Adobe apps that scan the shared plugin folder, but Motion State is only designed, tested, and supported in Premiere.
macOS support
Section titled “macOS support”Motion State supports macOS through Apple’s Metal graphics system.
Supported Mac hardware:
- Apple silicon Macs
- Intel Macs with Metal support
Intel Mac support is best-effort. Motion State is built as a universal Mac plugin, but most testing is done on Apple silicon.
Windows support
Section titled “Windows support”Motion State supports Windows in Premiere.
For GPU acceleration on Windows, Motion State requires an NVIDIA GPU with CUDA support.
Windows computers with AMD or Intel graphics can still use Motion State through the CPU fallback renderer, but performance will be slower than on supported NVIDIA/CUDA systems, especially with high-resolution footage, motion blur, glow, large strokes, or multiple Motion State clips.
What is not supported
Section titled “What is not supported”Motion State does not currently provide Windows GPU acceleration for:
- AMD GPUs
- Intel integrated graphics
- DirectX-only acceleration
- OpenCL acceleration
Those systems use CPU fallback instead.
What affects performance
Section titled “What affects performance”Performance can vary based on:
- Operating system
- GPU support
- Footage resolution and codec
- Sequence resolution
- Bit depth
- Motion blur settings
- Glow settings
- Stroke width and gradient cycling
- Number of Motion State effects visible at once
If playback feels slow, lower Premiere’s playback resolution while editing, disable motion blur until final review, or render/export a short test section.
For more details, see Rendering and Quality and Troubleshooting.